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1.Wolf and Thunder Souls exchange; 2.The Pacers and the Knicks have different game difficulties

5:41pm, 26 May 2025【Basketball】

Knicks VS Pacers G2

New York and Infantry G2, which shows the irreplaceable value of the defender in offense. Although the highest score in the game came from Siakam's 39 points, the defender was the one who led the offense. Bronson is still strong, and his hard-resolving performance remains at the first level of this year's playoffs. His shots after attracting defense are also quite amazing, and the threat is very three-dimensional.

Bronson can play hard and hate balls, and can also help his teammates make the game easier, but as long as he leaves him, the Knicks' offense will have no easy content. No matter what the posture is, the essence is still all kinds of hard-handed, and the efficiency is not guaranteed. This is a different view from New York and Pacers. Although Harry didn't score many points, his ability to create misalignment and give misalignment remains unabated, TJ McConnell's understanding of early offenses is also quite good. The Pacers always seem to have a way to make the game easier. Looking at Harry and Turner's patience, they can find simpler opportunities without making the process seem cumbersome and constipated, and the situation seems to be in control.

Ace starts with making smart choices, but the key Pacers’ content to reduce the difficulty of the race is everywhere. Sika found the inner little cross cut, the latter ate Bronson alone, which seemed ordinary, but in fact she avoided all the auxiliary defense attention.

Shepard got a brief catch shot at the top of the arc. He found Turner, who was unattended at the basket, and gave a straight pass, which seemed to explain why Carlisle gave him a chance so persistently.

(Cole's skull height moment also applies to Carlisle)

G1 is a little confused about Carlisle's persistence with Shepard. G2 cannot be said to be fully understood, after all, Shepard led the defense of Bronson too much. But Shepherd's offense in the fourth quarter was amazing. In addition to this wonderful assist and key three-pointer, his running without the ball was also quite obvious, which is probably one of the reasons why Thibodeau gave up the double towers.

Tibodeau still cannot overreact to the Pacers' three-pointer. To date, the Pacers' three-point shooting percentage remains at 40.8%, and there is no meaning of a pullback in the Knicks in two games, which is a headache for the defense. But three-pointers are not all that the Knicks don't defend against. The conversion, early offense, misaligned singles, pick-and-roll and no-ball all hit the Knicks in the face. Some of them are powerful, while others are really bad for the Knicks. Similar to the following mistakes, you can't always make:

go online with a strong delay instead of guarding TJ McConnell, which led to TJ playing his advantage in the ball and not being targeted at his three-point weakness;

He slapped his stomach and fought back, and he had not had time to celebrate his successful attack by a long pass by the Pacers. Hart rode alone in a thousand miles, and Harry's high-tech guidance. This plot has been seen a lot of times last year. In terms of employment, Miro continued the effect of G1, and his handling of this point is very important to both parties.

The mop is not Miro's one-piece enemy, so Carlisle simply switches to Tony Bradley, and this tobu's defense can be slightly better. Carlisle also continued to not have to turner at some important moments of the game (such as the end of the first half), and played the five-small cumbersome. While I don't think this usage will have a better practical effect, Carlisle did succeed in protecting Turner, with time and foul numbers very cautious.

G2 Thibodeau used Miro for nearly 30 minutes, with good rebounds and defense effects. The Pacers' military training was significantly more difficult than the military training Towns.

There is nothing wrong with using Miro more often. The problem is how Thibodeau views the coexistence of Miro and Towns, that is, how to use the twin towers?

G2Downs' defense was too poor, and Thibodeau only took him less than 28 minutes. On the offensive end, in some specific lineups, when Towns plays against Sika and Nesmith, the effect is worse than when playing against Turner, which may shake the logic of "Downs gains a body advantage in the 4th position, and Miro improves defense in the 5th position." This problem is with Towns himself, he wants to play better.

Tibodeau needs to figure out one thing. Is it only Towns where the Knicks Pacers are doing badly?

G2 is obviously not the case, they are not doing well enough in every aspect. The three-pointer was too nervous and failed to defend against the three-pointer. The Pacers stole the basket and misaligned the middle distance. The overall performance of assisting defense may not be as good as the two Pacers' guards (Nembhard and Harry G2 assisting defense have both presence).

The Knicks have to straighten out the defensive goals in the future. I really want to defend everything. I am afraid that Towns will not be able to play for a minute. Others will change defenses without limit, defend against more and more, and assist with defense. The Knicks obviously can't do this, so it's better to give up some content, first protect the paint area, and then pray that the walkers will feel cold. In the second quarter of G2, Miro defended and Towns attacked. For a while, the Knicks' game content was good. Carlisle will not always put their comprehensive starting lineup, which is an opportunity that the Knicks need to seize.

G1G2 should prove that the Pacers are the better team. Everyone can dominate the ball, and there are also points with strong offensive capabilities in making balls and misaligning the balls. The starting lineups are all shooters, the team runs actively, and they are well-trained in fast attack, early offense, and off-ball offense. The Knicks' strengths are hard to solve, but the Pacers in this field also matched everyone who beat Sika. It is not easy for the Knicks to make a comeback.

However, after all, the difference in G1G2 points is not big, and the Knicks have a chance to win. Going away 0-2, he had no choice but to lose. He tried hard and caught up with the Pacers' touch correction, and he still had a chance to win a little breath. This especially requires Towns to play better, Randall rebounded, and the pressure was on his side.

Timberwolves VS Thunder G3

G2 Huazi scored 32 points without any mistakes. Faced with the Thunder's intensive card swiping interference, Huazi took the ball and completed a large number of breakthroughs.. After the G2 game, it was said that if the Wolf wants to tear open the Thunder's defense, it depends on Huazi, and it is difficult for others to protect the ball under the Thunder's defense intensity. G3 Huazi scored 30 points, which was richer than G2. The three-pointer feels back, with an internal and external shot, and a comprehensive firepower coverage.

The scene of Huazi taking the lead in charge not only staying at the positional attack. In the first quarter, Huazi made two arc top steals (the first time should be recorded as a rebound) to counterattack, which further illustrates how the Wolf won the G3. The biggest trouble that the Thunder brought to the Wolves in the first two battles was the oppressive defense that made mistakes. Wolves lost the ball and were hit by a counterattack and could not make a shot. In the end, they could always delay until the Thunder player scored three-pointers. G3 exchanges souls, the wolf took the script of Thunder G1G2, and finished all the plots in the first quarter:

East closing, blocking the SGA breakthrough route;

Give enough pressure on the online and the middle lane, making mistakes and counterattacks;

The character player hits a three-pointer, punishing the opponent to shrink the middle lane, and taking it away in one wave.

For the current NBA, falling behind by 20 points is a big deal. But after that, neither side did not get out of the narrative framework of the first section, so there was no possibility of reversal in the future.

So what is the key to the fight between these two teams?

is on defense, especially on the upper and middle defense. More specifically, in the error number. If you want to cause more mistakes from your opponent, the method should be to tighten the breakthrough route on the line and then keep a close eye on the opponent's route to the weak side. In terms of situation, it doesn’t matter whether it is a joint defense or a person-to-people. More importantly, players who guard 45° and strong bottom angles have excellent movements, focus online, and grasp the timing of cutting the ball accurately. Of course, it also includes the control of foul numbers and the tilt of the yelling scale.

G3 Wolf did better in this regard, while G1G2 was better in the Thunder. The focus of the G3 Thunder is declining, and the SGA is particularly obvious. This time, the strong side off-ball defense that was launched late can be used as a representative.

and let Randall rush in, fully attract troops to the basket, and then give the bottom corner shooter a large open space. This should be a defensive mistake. The Thunder need to slow down Randle when he starts online and force Randle to hesitate near the free throw line. This is their correct posture to defend Randle before. Their defensive strength they gave Randle today was not enough.

As for the Wolf's 45° fixed-point three-pointer, or Huazi's domineering shot, there is nothing to worry about. They won't be strong all the time, they will always have to recover. It is not outrageous that the Thunder continued to hit the iron with a three-pointer. Compared with the previous round, in this round of series, I basically don’t talk about the Thunder’s three-pointers, which is different from my request for Wolves to respond online. In terms of winning methods, the Thunder has a greater tolerance rate than Wolves.

The two teams have five outside, but each of the five outside has different forms of flaws. There is a double-high lineup, and there are different problems in attacking the double-high lineup. The Thunder won the team's defensive advantage, which allowed them to win such a game - neither side was smooth, but they made the opponent even less smooth. They rely on hard support and fast break to accumulate advantages until the character player responded to three points and accepted the opponent. This is the usual way for the Thunder to win. In theory, wolves eat their set. Wolves dominate the ball as well as the Nuggets. They do not rely on Jokic as a lighthouse to support them, and expand the front line and maintain the positional battle. Wolves need to take the lead in three points, so that their attacks can be smoothed out. Unfortunately, three points are not always reliable, and it is difficult to win when it is not accurate.

For the Thunder, what they really can't accept is that they make more mistakes than wolves. G3 Thunder made 14 mistakes, but what is outrageous is that the wolf only made 10 mistakes. G3 Wolves are very smooth, and it is a perfect plot for the main player to play threats to attract defense, and the puzzle players transfer the ball smoothly and respond perfectly, which is a bit scary. The difference in the error rate between the two sides is an advantage that the Thunder must firmly control. This is the foundation of their life and the Timberwolves' life gate.

G3 should sound the alarm for the Thunder. They can lose to the more accurate Timberwolves, but not to the Timberwolves who make fewer mistakes. The wolf beat the Nuggets successfully, and he also killed the Nuggets.